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Nike

As a member of the Materials and Rendering Team when contracting at Nike, we engineered microservices based pipelines for automated conversion of multiple input material formats including BRDF material scans into multiple output material formats for use in various off the shelf or proprietary rendering tools. We also engineered Microservices based rendering pipeline and renderfarms, one proprietary, and one based on AWS Deadline for rendering photorealistic images of footware designs.

Technologies

Python AWS Maya Proprietary in-house tools Deadline Nuke

Client

(While Employed at) AP Professionals

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